Robinhounds
hunt for their supper.
Every 24 hours, your Hound goes on a hunt for meat. Each Hound has a chance at different meat types — the rarer the cut, the lower the drop rate. Collect it, then sell it for $USDG.
- 2,222
- Total Hounds
- 24h
- Hunt cycle
- $USDG
- Meat payout

The core loop
Own a Hound → Hunt → Find Meat → Sell for $USDG → Repeat every 24h.
- 01
Own a Hound
One of 2,222 Hounds from the Sherwood pack.
- 02
Hunt
Every 24 hours your Hound heads out on a hunt.
- 03
Find Meat
Different meat types drop — rarer cuts are harder to find.
- 04
Sell for $USDG
Turn your collected meat into $USDG.
- 05
Repeat
The hunt resets every 24 hours. Forever.
How a hunt works
After mint, every Hound can be sent hunting. The hunt takes time, the outcome is a roll, and the Hound rests for a full day afterwards — win or lose.

4 hours
Hunt duration
Send your Hound out and the hunt runs for 4 hours before it returns with a result.
25% chance
Success roll
Each hunt has roughly a 25% chance to come back with meat. Rarer cuts sit lower on the table.
24 hours
Cooldown
Win or lose, the Hound rests for 24 hours from the start of the hunt before it can go again.
1. Hunt
Your Hound leaves for 4 hours.
2. Collect meat
On a successful roll, the meat lands in your bag.
3. Sell for $USDG
Trade the meat at the exchange for $USDG.
The meat table
Each hunt rolls against the drop table. Common cuts fill the larder; legendary haunches are the reason your Hound keeps running into the woods.
- Common CutVery high
- Prime RibHigh
- Wild GameMedium
- Golden RoastRare
- Legendary HaunchUltra rare
Drop rates and meat tiers are tuned before launch — follow X for the final table.



The hunt starts with 2,222 Hounds
Mint details, hunt mechanics and the $USDG payout schedule are announced on X first. Discord opens soon.